Saturday, November 16, 2019

2E Drugs Conversion

So here's another fun one, updating several of my old drugs, toxins or chemicals to 2E rules. The use of enforced behavior can make a few of these more interesting than before. First a short description (and link to original work), then a table below for all the facts. I may or may not port over some of the others, but I think these are the most interesting. Listed complexity is for 5 doses.

DCV: A relaxant which assuages feelings of guilt, and keeps the body calm and relaxed, so one can perform deception better. Useful also for acting. It won't overcome a dedicated truth-detecting method, but makes lies easier. +10 to Deceive checks and gain Reduced Behavior: Guilt (2) for the duration. Usually comes as a vapor rub. [Minor] (R)

DisInfect: An inhaled stimulant for the immune system, sold as a health supplement in many locales. It makes the body more resistant to toxins and physical pathogens (such as designer diseases and super virii), and stimulates a slight uplifting or energized feeling. +20 on SOM checks to resist toxins, chemicals, drugs and pathogens for the duration, and +10 on SOM checks to resist biological exsurgent infection. No effect on nanodrugs or nanotoxins. Comes in the form of inhalers. [Moderate]

Oxford: Study drug. Stimulates the center of the brain related to memory and learning centers. Helps people recall facts and build knowledge easier. +20 to COG check to remember things learned on Oxford, and gain Enhanced Behavior: Studious (2) for the duration. If used during a downtime week, you may spend an additional RP to improve skills that week, but it can only be on Know skills. Comes in pills or powder form. [Minor]

Rainy Day: Short term depressant, a recreational drug. Creates a brief stint of depressed mood, but clouds memories, while giving a certain amount of inspiration to the user, may even be mildly hallucinogenic. Used sometimes by artists to create a certain ephemeral genre. +5 on INT checks, but -30 to checks to remember events while under the effects. Gain Restricted Behavior: Happy (2) for the duration. Sold in the form of tablets or cigarettes. [Moderate] (R)

ShutIn: A nanodrug which directly stimulates the brain to create a sense of introversion, isolation and inner focus, used sometimes to aid in work or just to alter the mind state. It makes the user more observant, more focused and attentive, but antisocial and risk averse. +10 to Perceive checks  and COG checks for memory for the duration, but -10 to WIL checks to resist pain or fear, and gain the traits Enhanced Behavior: Introverted and Mental Disorder: Agoraphobia for the duration. [Minor]


Drugs Type Application Duration Addiction/Type Complexity
DCV Biochem D, Inh 8 hours - Minor (R)
DisInfect Biochem Inh 3 hours -10/Physical Moderate
Oxford Biochem Inh, O 1 day -10/Physical Minor
Rainy Day Biochem Inh, O 1 hour -/Physical Moderate (R)
ShutIn Nano Inj, O 1 hour +10/Physical Minor

1 comment:

  1. Love your work. I am creating a resource document for Eclipse Phase 2nd Edition (link available on reddit/discord). Could you perhaps tag 2E articles so I can link directly to the tag archive of them?

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