Monday, November 18, 2019

BloodFire

There are a variety of toxins and harmful chemicals out there for a "discerning" customer. Nerve agents and potent neurotoxins can kill a morph quickly, while other drugs incapacitate physically or emotionally. Flight and Twitch have their uses, but can be a bit volatile. Nanotoxins also function as "smart" poisons, a more reliable way of mechanically interacting with cells to kill or inflame them which is more reliable than biological methods, but are more expensive and regulated. Some "chemists" have a method which works more simply than these, but it less reliable because it interacts with biological system.

BloodFire: This low-strength neurotoxin is a synthetic blend of several natural creature venoms, it is designed to inflict pain and incapacitation, not serious injury. Some enforcers who don't care much for manners or laws use it as a way to usually "non-lethally" capture someone, or it can be used by them for interrogation and torture. The poison spreads from the contact with an uncomfortable burning or stinging sensation which spreads throughout the body, causing severe discomfort, possibly incapacitating. When dosed with BloodFire, suffer 1d6 DV (halve this with Medichines) and must make a WIL check. If you succeed, you are Impaired (-20) for the duration and mostly functional. If you fail, you are Incapacitated for the duration instead, and depending on the situation may take Stress from helplessness. A character with Pain Tolerance (Level 1) gets a +30 on this check, and the impairment penalty is -10. A character with Pain Tolerance (Level 2) does not need to make the check. BloodFire may cause an allergic reaction or other complications on those with certain genetic defects, which could lead to more severe harm or even death. [Minor] (R)

Because of it's natural composition and direct nature, BloodFire is cheaper and sometimes more common (especially among criminal outfits) than something more complex like Neuropath (p. 335). It's usually applied via splash or capsule rounds in a fight, but can be directly injected or ingested in another scenario. Because the incapacitation is not guaranteed, more serious outfits may skip it, but for those working fast it's a lot quicker and cheaper to acquire, if you know the right people or chemical formulae.

Toxins Type Application Duration
BloodFire Biochem D, Inj, O 1 hour

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