Showing posts with label nanodrugs. Show all posts
Showing posts with label nanodrugs. Show all posts

Thursday, January 19, 2017

Numb

For most, the nanobandage (p. 333 EP) is the common way to handle injuries. The self-sterilizing nanotech provides basic painkilling and begins the healing process. For small injuries, it and a basic course of first aid is more common than the extended dip in a healing vat. Medichines can perform this function intrinsically, but the miracle medical nanotech is not accepted or implemented universally. But, when serious injuries occur in the field, sometimes you need to prep more than just rolling bandages, and sometimes one needs long lasting relief and protection to get to medical attention and remain functional. In this case, there is Numb.

Numb: This nanodrug is applied via a paste or spray to the site of an injury. The nanobots contained inside are a medical mixture designed to inhibit pain, disinfect an injury and remove foreign debris, and stabilize injuries so normal medical procedures or directly healing nanomachines can work. It allows a user to ignore the penalties for 2 Wounds for its duration, but only Wounds they already had (so if a character has 1 Wound, takes Numb, then receives a second Wound, they do not remove that second penalty). Often used as part of a basic course of first aid, Numb allows someone to remain conscious, functional and stable despite serious injury. [Moderate]

Often coming in little pots or dermal spray bottles, Numb is found in first aid kits and pharmaceutical fabs across the solar system wherever nanodrugs can be made or sold. It is somewhat slow-acting, but long-lasting, ideal for people who may be injured gatecrashing, or in remote locales far from a local hospital or doctor. The painkilling effect is strong, however, and there have been several recent high-profile cases of "numb abuse" in the Planetary Consortium. Addiction is not uncommon, so medical personnel must be cautious when using it and it should not be applied to every scrape or bruise.

Application: D
Onset: 30 Minutes
Duration: 24 Hours
Addiction Modifier: -10
Addiction Type: Mental

(Numb originally conceived by members of my home gaming group, details expanded on by myself)

Monday, January 16, 2017

Stumble

Stumble: Also known as "Nanobooze" or "Hangover", this nanodrug directly simulates the effects of heavy alcohol consumption - without any "positive" effects. Consumed orally, this drug causes the subject to immediately feel a sense of vertigo or lost balance, often blurs or distorts the vision and generally makes them feel drunk - only their cognition is not necessarily impaired nor is social inhibitions depressed. The result is they take a -30 to all Freerunning, Climbing or other similar tests related to movement for the duration - and may need to make Coordination or Reflex tests just to walk straight. [Low]

Stumble does not have a wide userbase. It acts fast, lasts long and because it affects regions of the brain associated with alcohol can be addictive. But, as many experimenters with the substances have said "it's no fun at all". While some eclectic hedonists prefer to skip drinking and other effects of alcohol, they are rare. More commonly, Stumble is used as a prank and slipped into an unsuspecting "rube's" drink - or is occasionally used to pacify subjects and prevent them from escaping. Some anarchist judicial collectives will incapacitate persons accused of violent offenses with Stumble to make sure they are unlikely to harm others while they are processed. It is most commonly sold in large bottles of multiple doses, though single dose "mini-bottles" are easier to obtain.

Application: O
Onset: 3 Action Turns
Duration: 16 Hours
Addiction Modifier: +10
Addiction Type: Physical

Wednesday, November 23, 2016

ShutIn

Nanodrugs are potent substances, able to directly cultivate mental or emotional states using active nanotech to incur direct feedback or manipulation of the body's biochemistry. While more expensive and often more restrictive due to those qualities, they possess a wide variety of uses due to them. People utilize nanodrugs to help with mathematics, focus and pain tolerance, or stimulate direct emotional states. They can also incur more "negative" changes for recreational or investigative purposes, like temporarily stimulating an allergic reaction which passes quickly, temporarily mimicking mental disorders or temporarily inducing effects similar to neural damage. The most popular nanodrugs combine these sorts of effects. One of these such, is ShutIn.

ShutIn: A nanodrug which directly stimulates feelings of focus and introversion. Commonly used by artistic or intellectual types to study or work, the drug enhances observation, memory and is said to help "remove distraction". For positive aspects, it grants a +10 on Perception tests for the duration, and a +10 to any test to remember events which occurred while under the effects. However, it stimulates antisocial, introverted or isolated feelings, giving a -20 to Networking tests for the duration, and it tries to prevent highly active or risky behavior by playing with the pain response, giving a -30 to all tests relating to pain or its effects. Commonly sold as patches or dissolving tabs. Long-term users of ShutIn may develop permanent anxieties or even phobias of large crowds, open spaces or other social situations.[Low]

ShutIn has an interesting market; it's most commonly seen among university students - particularly those in rigorous educational programs - where it is used as a study or "cram" drug, and also often mixed with other substances. Actors and performers also often use it to prepare, studying or practicing lines, steps and routines in a performance while avoiding distractions, but it is not often used by those with particularly physical jobs or hobbies - the pain response is quite overwhelming if triggered. People with wide social circles may also utilize it to simply relax and "unplug" from a vast network of social media they can't seem to disconnect with otherwise.

Application: D, O
Onset: 5 Action Turns
Duration: 1 Hour
Addiction Modifier: +10
Addiction Type: Physical