Dryad (Biomorph)
Designed by and for Nano-ecologists, the Dryad is an interesting attempt at building a highly sophisticated morph which is designed to be one among its environment, and also is extensively loaded with nanotechnology. The morph is equipped with Digging Claws, Wrist-Mounted Tools and a Gardener nanoswarm hive built right into the body - ideal tools for living among plant-life and helping to nurture or grow them. Photosynthetic Skin, Respirocytes, and enhanced metabolisms in the form of the fat storage and digestive nanotech means they can "live off the land" very easily, for long extended periods. Enhanced Respiration and Temperature Tolerance make them at home in many environments Nano-Ecologists are trying to adapt, Mars included. And the Chameleon Skin helps them literally blend in. Dryads are unusual in that they have Heavy bioweave, which is often cosmetically modded to look bark-like, and is designed to protect from scrapes and bruises inflicted by plants - they utilize an enhanced sense of touch to help off-set the difficulties of this modification. Dryads are sturdy morphs, though with fat storage females of this type tend to have "fecund" figures - but generally tend to encourage cautious, nurturing or protective mentalities, who are often very methodical but observant. Do not piss a dryad off, their natural defensive responses are lightning quick to protect a grove or hive, and their claws are sharp.
Implants: Basic Biomods, Basic Mesh Inserts, Bioweave Armor (Heavy), Chameleon Skin, Cortical Stack, Digging Claws, Digestive Symbiotes, Enhanced Respiration, Enhanced Smell, Enhanced Touch, Fat Storage, Grip Pads, Integrated Gear (Gardener Hive), Nanophages, Photosynthetic Skin, Radiation Sense, Respirocytes, Temperature Tolerance, Toxin Filters, Wrist-Mounted Tools, Ultraviolet Vision
Movement Rate: 4/20 (Walker)
Aptitude Maximum: 30
Durability: 35 (w/ Respirocytes)
Wound Threshold: 7
Advantages: +5 COG, +5 INT, +5 SAV, +5 SOM
CP Cost: 35
Credit Cost: Expensive (35,000+)
(The Dryad was built after I developed Photosynthetic Skin at request from my home group. I had been working on some mythological morph themes (which will eventually be posted) so I decided to take the name Dryad and figure out a morph which could carry Photosynthetic Skin. Since that was nanotech, I turned it into a nano-ecologist project. Added in all applicable nanoware and many other environmental adaptations to build a morph with a unique niche to "live off the land", but not in a survivalist/prepper way like the Nomad morph, but more in-tune with a carefully crafted environment. The Dryad would be an interesting choice for a Player Character, they have a lot of survival utility and even sensory enhancements, but also lean to a narrow set of technical skills.)
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