As discussed previously, Shinto is a spiritual and religious practice native to Japan, which has stayed with Japanese cultures in the diaspora through the System and perhaps a bit beyond, as it has some applications which are considered more "cultural" than "religious. However, similar to the Buddhism it is sometimes syncretized with, there have been evolutions of thought and belief connected to Shinto, especially where technology is concerned. While small, these new belief strains have interesting interpretations which may have more interest and concern for Firewall.
Neo- or Techno-Shinto strongly integrates areas of technology, like many new strains or iterations of beliefs. Shinto itself has little commentary on technology, with some folklore saying kami dislike machines or electricity. This is most common in Japanese community clusters in the Outer System, and with AI and Infomorph groups as it promotes AI rights and fair treatment. Firstly, Techno-Shinto theorizes that much as kami personify the energy of natural phenomena, they too may also embody phenomena shaped by man - as we can alter the environment and create new natural order. To this end, an AI is akin to an artificial kami, the spirit which inhabits a system or aspect of the "natural" or artificial order of transhuman life. To get things done, one should be polite, respectful to AI and even make them appropriate offerings to put them at peace (though obviously many ALI are happy simply to perform their accorded tasks). To install an AI into something is to bridge the gap between technology and spirituality, to personify an item and it's natural energy and give it a way to interact with transhumankind. More complex and larger systems require more complex and higher order AI, akin to great features and natural phenomena having more potent and sacred kami. Mutterings about "machine spirits" is probably just an old joke.
Resleeving is a natural process of finding the Ego a new home, much like a spirit can be given a home in a shrine. Occupying the same space where an AI can go reinforced that the Ego can become more divine, and ultimately human minds and the divine spirit of the kami can be one and the same. So, resleeving and even instancing as an Infomorph is acceptable, even encouraged. Artificial bodies are shaped by humans controlling nature's rules to advance themselves. This can even extend to an approval of terraforming, nano-ecology and Reclaiming of Earth. Because it is relatively recent, however, actually identifying any Egos who have reached a "divine state" is still in the process of identification and distillation - for now it is one aspect of an evolving belief system.
Cleanliness and purification are still important to this belief system, but also includes mental and "digital" cleanliness. Perhaps drawn from how many members are infomorphs or AGI specifically, attitudes on mental health take cues from infosec thinking, due to familiarity with the risks of brain-hacking. Damaging or subverting AIs and Egos is an unclean and unholy act, and security methods and updates have almost ritual significance. Scorchers and other viral programs are also unclean of thought. Psychosurgery to cleanse stress, unwanted memories or "unnatural" thoughts and behaviors is similarly encouraged and to be performed with reverence. Firewalls and defensive programs are akin to charms and rituals. DRM is viewed akin to religious mysteries - it might be discouraged but is not outright antithetical. All of this blends to a very odd strain of thought to most outsiders, and even some insiders trying to grasp underlying beliefs. Their views on "classical" kami remain much the same, though many of them feel obliged to investigate "sacred bodies", and several Techno-Shinto philosophers have emigrated to the Sun as a result.
To Firewall, this nigh-deification of increasingly more powerful AI systems can be seen as dangerous. While they officially seem to regard the TITANs and their various physical and digital infection vectors in an almost satanic light, there is still risk from ASI if mishandled. Rumors abound that they have an ASI system, such as a Sibyl or Promethean class unit swarm the Eye. Their beliefs can also be shifted close to Techno-Creationist thinkers, if one continues the trend that a powerful AI is akin to a God, then perhaps the gods were powerful AIs? This is a thorny issue as well for many Sentinels and Proxies. Investigation of Neo-Shintoists is not easy, due to their small size, often remote communities and their emphasis on information security. Initial passes seem mostly harmless, however, an evolving train of thought which seeks to reconcile the spiritual and the technological - and man's place in an increasingly "unnatural" order.
Tuesday, October 24, 2017
Thursday, October 19, 2017
Shinto
Shinto ("way of the gods") is the indigenous spirituality or religion of Japan. It is a broad religion focusing on many ritual practices which many of the Japanese people participate in even if they do not belong to formal sects. It can be used to effectively refer to all "native" Japanese spirituality as opposed to external influences, such as Islam, Christianity and Buddhism. Koshinto ("Old Shinto") is a subset which refers to pre-Buddhist beliefs mostly taken from even more ancient indigenous Ainu and Ryukyuan practices. It's practices are focused on the kami, spiritual or divine entities which represent the phenomena of nature, who are said to be many and are linked to physical places and elements such as rocks and trees. The way or path of the kami is the natural order of things, and through it humans should find the right way to live; with purity, sincerity and honesty.
Many of these beliefs and concepts are deeply cultural to various Japanese clades throughout the Solar System, even if they do not identify as explicitly religious. Wherever you go and find people of a Japanese background, language or cultural influence aspects of these beliefs such as certain festivals, rituals or various charms and amulets persist. Elements of Shinto and Buddhism are syncretized, contributing to the spread and retention of these elements among broader practitioners. And of course, most media libraries have complete versions of the historical works of the Kojiki and Nihon Shoki.
Shrines are considered to be a physical home for the kami, and a place where humans may connect with them to understand them and gain their blessing. As such, the Fall is said to have been quite disruptive to religious practices and destroyed several shrines. Famous replicas have been built many places, such as on Luna or Mars, in the hope of granting many famous and important deities "new" homes. As on Earth, most of these are private institutions who rely on the congregation or other visitors to remain solvent. Japanese communities will use these shrines as a focus for many cultural festivals. There are quite a few Japanese settlements on Mars, and even some nomads of Japanese ancestry who also may practice elements of harmony with nature and ritual purity, and speak to kami they feel dwell in quite a few of Mars' natural landmarks. "Superstitions" and traditions of respect for nature and the terrain have even bled into some groups not of a Japanese cultural origin. Europa's unique landscape and Japanese influence has also led to similar practices arising. The belief that the most senior and important deity in Japan is solar does not hinder such practices.
Various talismans and amulets, too, remain popular. Shrines and shrine replicas are swamped with ema (wishes), usually by refugees and indentures. Personal amulets (Omamori) are available at your local shrine or Japanese cultural goods store, with the best being handmade and digital amulets (written with digital calligraphy) of lesser quality - and are carried by all manner of individuals who seek protection and good fortune. It was also common to integrate aspects of shrines into homes and other structures, including shrines on top of office buildings. Thus, household shrines are still common, and it is rare to find an operation run by Go-Nin which does not feature a sizable and functional shrine - usually to Inari or the Eight Lucky Gods. Some would say this is further evidence Go-Nin is "behind the times". Street gangs and mercenary groups of a Japanese background will also often use symbolism of the war god Hachiman or the storm god Susano-o.
Beliefs on the afterlife in Shinto are somewhat muddled and dependant on historical periods, and due to syncretism with Buddhism, most are content to follow some understanding of reincarnation, which makes resleeving an acceptable practice. Alternatively, it is felt that one only spends a short time in the land of the dead before being revived. Aspects of resurrection and apotheosis pervade Shinto, so finding a new morph can be seen as simply finding a new home for one's spirit on the path to becoming more divine. Those who practice or simply live near shrines will find their names etched as "family kami" should they permanently die, and they may be honored there or in household shrines. Dead bodies are unclean, however, and so tend to be disposed of with appropriate thoroughness. Those with sufficient piety and time will even perform proper funeral rituals to dispose of a previous morph and pray that any "uncleanliness" leaves the Ego when they are revived. Due to folklore that spirits do not care for machinery and electronics, Synthmorphs are not often the first choice of any practicing Shintoist, but only the most hardline bioconservative shrines bar Synths from entering their grounds. To counteract this belief, pious synthmorphs may even integrate elements of amulets or portable shrines into their shells.
Many of these beliefs and concepts are deeply cultural to various Japanese clades throughout the Solar System, even if they do not identify as explicitly religious. Wherever you go and find people of a Japanese background, language or cultural influence aspects of these beliefs such as certain festivals, rituals or various charms and amulets persist. Elements of Shinto and Buddhism are syncretized, contributing to the spread and retention of these elements among broader practitioners. And of course, most media libraries have complete versions of the historical works of the Kojiki and Nihon Shoki.
Shrines are considered to be a physical home for the kami, and a place where humans may connect with them to understand them and gain their blessing. As such, the Fall is said to have been quite disruptive to religious practices and destroyed several shrines. Famous replicas have been built many places, such as on Luna or Mars, in the hope of granting many famous and important deities "new" homes. As on Earth, most of these are private institutions who rely on the congregation or other visitors to remain solvent. Japanese communities will use these shrines as a focus for many cultural festivals. There are quite a few Japanese settlements on Mars, and even some nomads of Japanese ancestry who also may practice elements of harmony with nature and ritual purity, and speak to kami they feel dwell in quite a few of Mars' natural landmarks. "Superstitions" and traditions of respect for nature and the terrain have even bled into some groups not of a Japanese cultural origin. Europa's unique landscape and Japanese influence has also led to similar practices arising. The belief that the most senior and important deity in Japan is solar does not hinder such practices.
Various talismans and amulets, too, remain popular. Shrines and shrine replicas are swamped with ema (wishes), usually by refugees and indentures. Personal amulets (Omamori) are available at your local shrine or Japanese cultural goods store, with the best being handmade and digital amulets (written with digital calligraphy) of lesser quality - and are carried by all manner of individuals who seek protection and good fortune. It was also common to integrate aspects of shrines into homes and other structures, including shrines on top of office buildings. Thus, household shrines are still common, and it is rare to find an operation run by Go-Nin which does not feature a sizable and functional shrine - usually to Inari or the Eight Lucky Gods. Some would say this is further evidence Go-Nin is "behind the times". Street gangs and mercenary groups of a Japanese background will also often use symbolism of the war god Hachiman or the storm god Susano-o.
Beliefs on the afterlife in Shinto are somewhat muddled and dependant on historical periods, and due to syncretism with Buddhism, most are content to follow some understanding of reincarnation, which makes resleeving an acceptable practice. Alternatively, it is felt that one only spends a short time in the land of the dead before being revived. Aspects of resurrection and apotheosis pervade Shinto, so finding a new morph can be seen as simply finding a new home for one's spirit on the path to becoming more divine. Those who practice or simply live near shrines will find their names etched as "family kami" should they permanently die, and they may be honored there or in household shrines. Dead bodies are unclean, however, and so tend to be disposed of with appropriate thoroughness. Those with sufficient piety and time will even perform proper funeral rituals to dispose of a previous morph and pray that any "uncleanliness" leaves the Ego when they are revived. Due to folklore that spirits do not care for machinery and electronics, Synthmorphs are not often the first choice of any practicing Shintoist, but only the most hardline bioconservative shrines bar Synths from entering their grounds. To counteract this belief, pious synthmorphs may even integrate elements of amulets or portable shrines into their shells.
Tuesday, October 17, 2017
Power Glove
Skinlink (p. 309 EP) is a wonderful but relatively new technology, using skin-deep nanobots to instantly build wired connections when one touches a device. This is relatively free of interference, and can be highly covert. However, installing such nanoware can be expensive, and may be prohibited in certain polities. It's also not very secure, as far as covert operative go - a direct wired connection into one's morph can be very dangerous when interfacing with advanced computer systems, such as those subverted by the TITANs. Use of skinlink also raises thorny questions of forensic science, possibly leaving fingerprints, skin cells or other trace evidence which can mean the need for an expensive morph swap. Luckily, similar to Fractal Gloves, there is an external hardware solution for those who are security conscious.
Power Glove: Also called the "skinlink glove", this is basically a smart material glove that forms a wearable version of Skinlink, allowing the user to build a wired interface to a device simply by touching it. The glove then contains an interface on the back which can be wired in to Access Jacks or a Dummy Barrier, or create a wireless signal like a Grey Box. The glove has it's own power source, and thus can also double as a Shock Glove (p. 334 EP), though the glove itself may not come as a pair. Because the Glove is a device, it may be outfitted with it's own AI or security software to act as an additional layer between the user and the computer system, an can be disposed of if needed. [Low]
These gloves aren't common among your typical hackers or computer operators - they usually just spring for the Skinlink and trust in their skills. Instead, you see Power Gloves in the hands of operatives working highly sensitive and "hot" operations, like Firewall Sentinels, or in the hands of those who work for groups or governments which do not usually authorize costly nanoware in their agents, such as various Jovian intelligence agencies. Arming an operative with full-body nanoware is costly and hard to reverse, but a Power Glove can be thrown away if needed.
Power Glove: Also called the "skinlink glove", this is basically a smart material glove that forms a wearable version of Skinlink, allowing the user to build a wired interface to a device simply by touching it. The glove then contains an interface on the back which can be wired in to Access Jacks or a Dummy Barrier, or create a wireless signal like a Grey Box. The glove has it's own power source, and thus can also double as a Shock Glove (p. 334 EP), though the glove itself may not come as a pair. Because the Glove is a device, it may be outfitted with it's own AI or security software to act as an additional layer between the user and the computer system, an can be disposed of if needed. [Low]
These gloves aren't common among your typical hackers or computer operators - they usually just spring for the Skinlink and trust in their skills. Instead, you see Power Gloves in the hands of operatives working highly sensitive and "hot" operations, like Firewall Sentinels, or in the hands of those who work for groups or governments which do not usually authorize costly nanoware in their agents, such as various Jovian intelligence agencies. Arming an operative with full-body nanoware is costly and hard to reverse, but a Power Glove can be thrown away if needed.
Tuesday, October 10, 2017
Freezing Foam Grenade
The Freezer (p. 341 EP) is a pretty common weapon platform for crowd control, less-lethal action and generally trying to make sure people don't bother you. Their main drawbacks are that they are somewhat bulky, being two-handed, and they have a somewhat limited range of effect, at best working at up to 50 yards. But, the quick-hardening foam they use is a relatively in-expensive chemical compound, and can be re-packaged into other delivery systems with relative ease for additional options.
Freezing Foam Grenade: A type of grenade or seeker loaded with an aerosolized variant of the same quick-hardening foam used in a Freezer. When it detonates, it sprays the foam in a wide area, causing all in that area to need to make REF x3 tests or become trapped and unable to move, and makes this at a -30 if the attacker scored an Excellent Success. Like normal, the foam is permeable and allows those stuck to breathe if covered, but will block vision. Similar to a regular freezer, the grenade may also be laced with a contact toxin or drug to affect the targets, though many find Splash or Gas grenades more effective in that regard. Unlike a Freezer however, the grenade is too haphazard and short-lived to use to construct barricades or cover using the foam. The foam degrades over a period of 12 hours like normal. [Low]
Freezing Foam Grenades see a lot of use loaded as anti-riot rounds in large seeker weapons on vehicles, or occasionally as an alternate for Ego Hunters or cops to other methods of suppressing groups. They also make handy booby traps with various grenade triggers, and have the advantage of keeping the target around to examine or interrogate later. They might also be scaled appropriately and used from significant range to trap and disable armored vehicles which resist conventional projectiles, but paralyze their weapon and mobility systems. Due to their non-lethal nature, they're fairly easy to procure in most polities. Some people do not necessarily understand the nature of the grenade - and people have mistaken them for fire suppressants at inopportune times. The fact that the foam is not air tight means it does little to stifle most fires.
Freezing Foam Grenade: A type of grenade or seeker loaded with an aerosolized variant of the same quick-hardening foam used in a Freezer. When it detonates, it sprays the foam in a wide area, causing all in that area to need to make REF x3 tests or become trapped and unable to move, and makes this at a -30 if the attacker scored an Excellent Success. Like normal, the foam is permeable and allows those stuck to breathe if covered, but will block vision. Similar to a regular freezer, the grenade may also be laced with a contact toxin or drug to affect the targets, though many find Splash or Gas grenades more effective in that regard. Unlike a Freezer however, the grenade is too haphazard and short-lived to use to construct barricades or cover using the foam. The foam degrades over a period of 12 hours like normal. [Low]
Freezing Foam Grenades see a lot of use loaded as anti-riot rounds in large seeker weapons on vehicles, or occasionally as an alternate for Ego Hunters or cops to other methods of suppressing groups. They also make handy booby traps with various grenade triggers, and have the advantage of keeping the target around to examine or interrogate later. They might also be scaled appropriately and used from significant range to trap and disable armored vehicles which resist conventional projectiles, but paralyze their weapon and mobility systems. Due to their non-lethal nature, they're fairly easy to procure in most polities. Some people do not necessarily understand the nature of the grenade - and people have mistaken them for fire suppressants at inopportune times. The fact that the foam is not air tight means it does little to stifle most fires.
Sunday, October 8, 2017
Fly-By Wires
"Fly-by-wire" is an old term referring to the replacing of manual, mechanical controls to an aircraft with electronic ones attached to a computer via electrical lines (hence "by wire"). These can also be attached to flight computers in order to digitally manage various elements very precisely, improving performance. Depending on the medium, this can also be referred to as "fly-by-wireless" or "fly-by-optics", which are generally how aerospace craft handle things in Eclipse Phase. However, the terminology for Fly-By-Wire stuck in another field; cybernetic implants.
Fly-By Wires: Also called "skillwires", this system predates modern Skillware/Skillsofts. Using an embedded microcomputer (or more commonly these days, direct link to a cyberbrain or mesh insert library) this implant runs synthetic nerves to the limbs which on command perform rote actions instantly, without conscious input from the user and overriding their own natural movements. This means that the user can perform a particular action with computerized precision every time on command, and these actions can be simple or complex, but they are rote - they do not allow for improvisation or adjustment by the user. Using a skillwire to bullseye a pistol shot into a target's head at 10 meters will replicate that headshot every time - unless the target happens to be dramatically shorter or taller than where the Fly-By Wire is set to. When purchased, the user should designate a single Skill which the wire is keyed for - they gain a +20 to all Task Actions with that skill, so long as that action involves routine, repeatable movements. At the GM's discretion, once per Action Turn the user may perform a Simple Action as a Free Action or a Complex Action as a Simple if it is related to that skill if they think it can be shortened by executing on-demand (e.g. a Fly-By for Kinetic Weapons might allow a user to reload for free). More advanced and expensive versions are available which are linked to computers with broader command libraries and heuristics - these designate a single type of skill (Combat, Technical, etc) instead, but are more expensive. [Low], [Moderate] for Advanced.
Fly-By Wires were envisioned by authors and wannabe-badasses as a way to "git gud" quick at things such as combat, but in reality, there's not always a practical use to rote performance of actions in a fight - it makes one very predictable and doesn't handle complex situations well. Instead, Fly-By systems were popularized as hardware installs for AIs and later even indentures in the decades prior to the Fall, allowing routine tasks to be performed with mechanical precision but still leaving an "observer" to interpret possible anomalies and work around any problems with a minimal amount of job training. This has since fallen off as Skillsofts are very easy to distribute and install directly in AIs and Infomorphs to give them a more flexible "graft" of knowledge, and sub-AI Expert Systems can generally be trusted to operate themselves with external transhuman oversight. This doesn't mean that hypercorps or other organizations don't occasionally decide to cut corners to get around high costs. Additionally, highly trained experts have picked up on the occasional use of Fly-By Wires to perform certain actions they need on a regular basis instantly, and let their own skills pick up the slack.
Fly-By Wires: Also called "skillwires", this system predates modern Skillware/Skillsofts. Using an embedded microcomputer (or more commonly these days, direct link to a cyberbrain or mesh insert library) this implant runs synthetic nerves to the limbs which on command perform rote actions instantly, without conscious input from the user and overriding their own natural movements. This means that the user can perform a particular action with computerized precision every time on command, and these actions can be simple or complex, but they are rote - they do not allow for improvisation or adjustment by the user. Using a skillwire to bullseye a pistol shot into a target's head at 10 meters will replicate that headshot every time - unless the target happens to be dramatically shorter or taller than where the Fly-By Wire is set to. When purchased, the user should designate a single Skill which the wire is keyed for - they gain a +20 to all Task Actions with that skill, so long as that action involves routine, repeatable movements. At the GM's discretion, once per Action Turn the user may perform a Simple Action as a Free Action or a Complex Action as a Simple if it is related to that skill if they think it can be shortened by executing on-demand (e.g. a Fly-By for Kinetic Weapons might allow a user to reload for free). More advanced and expensive versions are available which are linked to computers with broader command libraries and heuristics - these designate a single type of skill (Combat, Technical, etc) instead, but are more expensive. [Low], [Moderate] for Advanced.
Fly-By Wires were envisioned by authors and wannabe-badasses as a way to "git gud" quick at things such as combat, but in reality, there's not always a practical use to rote performance of actions in a fight - it makes one very predictable and doesn't handle complex situations well. Instead, Fly-By systems were popularized as hardware installs for AIs and later even indentures in the decades prior to the Fall, allowing routine tasks to be performed with mechanical precision but still leaving an "observer" to interpret possible anomalies and work around any problems with a minimal amount of job training. This has since fallen off as Skillsofts are very easy to distribute and install directly in AIs and Infomorphs to give them a more flexible "graft" of knowledge, and sub-AI Expert Systems can generally be trusted to operate themselves with external transhuman oversight. This doesn't mean that hypercorps or other organizations don't occasionally decide to cut corners to get around high costs. Additionally, highly trained experts have picked up on the occasional use of Fly-By Wires to perform certain actions they need on a regular basis instantly, and let their own skills pick up the slack.
Sunday, October 1, 2017
Wolf's Ears
Wolf's Ears: Trade name for a personal acoustic awareness enhancer. Used in the past by hunters, military shooters and surveillance personnel, this sort of system has become highly refined by AF 10. They take the form of small inserts into the ears worn like contoured earbuds. Inside is embedded fiberoptic microphones and a small computer. It's first function has the system help to pick up and boost ambient audio which is low, making it easier for the user to hear. This grants a +10 on Hearing related Perception tests, which does not stack with Enhanced Hearing. However, the computer can also detect harmfully loud audio and reduce it's strength to protect the hearing of the user. Normally loud noises which might cause harm like gunshots and explosions will be reduced to manageable levels, removing any penalties one might take to Perception or some other skills for them. Some noises are likely to be too loud to reduce completely, but still will cause reduced harm to the user. The GM may offer a +10-+30 bonus on tests to resist certain effects or allow their penalties to also be ignored if they feel it appropriate, such as when dealing with a Concussion or Overload grenade. [Low]
Most users do not bother with this system, as it is technically out-dated by modern bioware, and rarely do users require the hearing protection (which modern nanomedicine fixes very easily) but special tactics or military units in bioconservative circles may utilize them in place of invasive cyberware alternatives. People who need hearing enhancement in a pinch might also want to avoid a lengthy install time.
More importantly however, Firewall operatives utilize Wolf's Ears in a roundabout way, hacking the internal systems to block certain types of sound signatures which could be harmful, such as Basilisk Hacks, while also retaining their situational awareness. While not as surefire as something like Analog Tools or a Faraday Suit, it can be helpful, applying its resistance bonus in this case. However, in order to program in the proper sound block, the Firewall Sentinel must be aware of the nature of the aural Basilisk Hack in the first place.
Most users do not bother with this system, as it is technically out-dated by modern bioware, and rarely do users require the hearing protection (which modern nanomedicine fixes very easily) but special tactics or military units in bioconservative circles may utilize them in place of invasive cyberware alternatives. People who need hearing enhancement in a pinch might also want to avoid a lengthy install time.
More importantly however, Firewall operatives utilize Wolf's Ears in a roundabout way, hacking the internal systems to block certain types of sound signatures which could be harmful, such as Basilisk Hacks, while also retaining their situational awareness. While not as surefire as something like Analog Tools or a Faraday Suit, it can be helpful, applying its resistance bonus in this case. However, in order to program in the proper sound block, the Firewall Sentinel must be aware of the nature of the aural Basilisk Hack in the first place.
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